using System; namespace Server.Mobiles { [CorpseName("an imp corpse")] public class ArcaneFiend : BaseCreature { [Constructable] public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an imp"; this.Body = 74; this.BaseSoundID = 422; this.SetStr(55); this.SetDex(40); this.SetInt(60); this.SetDamage(10, 14); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Fire, 50); this.SetDamageType(ResistanceType.Poison, 50); this.SetResistance(ResistanceType.Physical, 25, 35); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 20, 30); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.EvalInt, 20.1, 30.0); this.SetSkill(SkillName.Magery, 60.1, 70.0); this.SetSkill(SkillName.MagicResist, 30.1, 50.0); this.SetSkill(SkillName.Tactics, 42.1, 50.0); this.SetSkill(SkillName.Wrestling, 40.1, 44.0); this.Fame = 0; this.Karma = 0; this.ControlSlots = 1; } public ArcaneFiend(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 70.0; } } public override double DispelFocus { get { return 20.0; } } public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } } public override bool BleedImmune { get { return true; } }//TODO: Verify on OSI. Guide says this. public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }