using System;
using Server;
using Server.Spells;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
/*Target Hit Chance reduced by up to 33%, Spell Damaged reduced by 33%, Damage
Taken can trigger additional damage between 20-60% of the damage taken as
physical once per second. (Discordance Based) (Chance to Trigger damage
Musicianship Based) affected by the target's magic resistance. (PvP and
specific Mobs only)*/
namespace Server.Spells.SkillMasteries
{
public class TribulationSpell : BardSpell
{
private DateTime m_NextDamage;
private static SpellInfo m_Info = new SpellInfo(
"Tribulation", "In Jux Hur Rel",
-1,
9002
);
public override double RequiredSkill{ get { return 90; } }
public override double UpKeep { get { return 10; } }
public override int RequiredMana{ get { return 24; } }
public override bool PartyEffects { get { return false; } }
public override double TickTime { get { return 2.0; } }
public override SkillName CastSkill { get { return SkillName.Discordance; } }
private int m_PropertyBonus;
private double m_DamageChance;
private int m_DamageFactor;
private int m_Rounds;
public TribulationSpell( Mobile caster, Item scroll ) : base(caster, scroll, m_Info)
{
m_NextDamage = DateTime.UtcNow;
}
public override void OnCast()
{
BardSpell spell = SkillMasterySpell.GetSpell(Caster, this.GetType()) as BardSpell;
if(spell != null)
{
spell.Expire();
Caster.SendLocalizedMessage(1115774); //You halt your spellsong.
}
else
{
Caster.Target = new InternalTarget(this);
}
}
public void OnTarget( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if (Caster == m)
{
Caster.SendMessage("You cannot target yourself!");
}
else if (BardSpell.HasHarmfulEffects(m, this.GetType()))
{
Caster.SendLocalizedMessage(1115772); //Your target is already under the effect of this spellsong.
}
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
Target = m;
HarmfulSpell(m);
m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
double cast = Caster.Skills[CastSkill].Value;
double dam = Caster.Skills[DamageSkill].Value;
m_PropertyBonus = (int)((BaseSkillBonus * 2.75) + (CollectiveBonus * 1.667)); // 5 - 22 (32)
m_DamageChance = (int)((BaseSkillBonus * 7.5) + (CollectiveBonus * 3)); // 15 - 60 (84)
m_DamageFactor = (int)((BaseSkillBonus * 4) + (CollectiveBonus * 3)); // 8 - 32 (50)
m_Rounds = 5 + (int)((BaseSkillBonus * .75) + (CollectiveBonus / 2)); // 5 - 11 (14)
// ~1_HCI~% Hit Chance.
~2_SDI~% Spell Damage.
Damage taken has a ~3_EXP~% chance to cause additional burst of physical damage.
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.TribulationTarget, 1115740, 1115742, String.Format("{0}\t{1}\t{2}", m_PropertyBonus, m_PropertyBonus, (int)m_DamageChance)));
// Target: ~1_val~
Damage Factor: ~2_val~%
Damage Chance: ~3_val~%
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.TribulationCaster, 1115740, 1151388, String.Format("{0}\t{1}\t{2}", m.Name, (int)m_DamageFactor, (int)m_DamageChance)));
BeginTimer();
}
FinishSequence();
}
public override bool OnTick()
{
if(Target != null && Target.Alive && Target.Map != null)
Target.FixedEffect(0x376A, 1, 32);
if (m_Rounds-- <= 0)
{
Expire();
return false;
}
return base.OnTick();
}
public override void EndEffects()
{
BuffInfo.RemoveBuff(Target, BuffIcon.TribulationTarget);
BuffInfo.RemoveBuff(Caster, BuffIcon.TribulationCaster);
}
public override void OnTargetDamaged(Mobile attacker, Mobile victim, DamageType type, ref int damageTaken)
{
if(m_NextDamage > DateTime.UtcNow)
return;
if (m_DamageChance / 100 > Utility.RandomDouble())
{
m_NextDamage = DateTime.UtcNow + TimeSpan.FromSeconds(1);
int damage = AOS.Scale(damageTaken, m_DamageFactor);
damage = (int)((double)damage * GetSlayerBonus()); // 1.5 slayer bonus
damage -= (int)((double)damage * DamageModifier(Target)); // resist modifier
AOS.Damage(victim, Caster, damage, 0, 0, 0, 0, 0, 0, 100);
victim.FixedParticles(0x374A, 10, 15, 5038, 1181, 0, EffectLayer.Head);
}
}
public override int PropertyBonus()
{
return m_PropertyBonus;
}
private class InternalTarget : Target
{
private TribulationSpell m_Owner;
public InternalTarget(TribulationSpell spell) : base(10, false, TargetFlags.Harmful)
{
m_Owner = spell;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.OnTarget( (Mobile)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}