using System; using Server.Targeting; namespace Server.Spells.Seventh { public class FlameStrikeSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Flame Strike", "Kal Vas Flam", 245, 9042, Reagent.SpidersSilk, Reagent.SulfurousAsh); public FlameStrikeSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public override bool DelayedDamage { get { return true; } } public override void OnCast() { this.Caster.Target = new InternalTarget(this); } public void Target(IDamageable m) { if (!this.Caster.CanSee(m)) { this.Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (this.CheckHSequence(m)) { SpellHelper.Turn(this.Caster, m); Mobile source = this.Caster; SpellHelper.CheckReflect((int)this.Circle, ref source, ref m); double damage = 0; if (Core.AOS) { damage = GetNewAosDamage(48, 1, 5, m); } else if (m is Mobile) { damage = Utility.Random(27, 22); if (this.CheckResisted((Mobile)m)) { damage *= 0.6; ((Mobile)m).SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= this.GetDamageScalar((Mobile)m); } if (m != null) { m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot); m.PlaySound(0x208); } if (damage > 0) { SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0); } } this.FinishSequence(); } private class InternalTarget : Target { private readonly FlameStrikeSpell m_Owner; public InternalTarget(FlameStrikeSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { this.m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IDamageable) { this.m_Owner.Target((IDamageable)o); } } protected override void OnTargetFinish(Mobile from) { this.m_Owner.FinishSequence(); } } } }