using System; using System.Collections.Generic; using System.Linq; using Server; using Server.Targeting; namespace Server.Spells.Mysticism { public class MassSleepSpell : MysticSpell { public override SpellCircle Circle { get { return SpellCircle.Fifth; } } private static SpellInfo m_Info = new SpellInfo( "Mass Sleep", "Vas Zu", 230, 9022, Reagent.Ginseng, Reagent.Nightshade, Reagent.SpidersSilk ); public MassSleepSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { Caster.Target = new InternalTarget(this); } public class InternalTarget : Target { private MassSleepSpell m_Owner; public InternalTarget(MassSleepSpell owner) : base(10, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.Target((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { Map map = Caster.Map; if (map == null) return; foreach (var m in AcquireIndirectTargets(p, 3).OfType()) { double duration = ((Caster.Skills[CastSkill].Value + Caster.Skills[DamageSkill].Value) / 20) + 3; duration -= GetResistSkill(m) / 10; if (duration > 0) { Caster.DoHarmful(m); SleepSpell.DoSleep(Caster, m, TimeSpan.FromSeconds(duration)); } } } FinishSequence(); } } }