using Server; using System; using Server.Mobiles; namespace Server.Items { public class PuzzleRoomTeleporter : Teleporter { [Constructable] public PuzzleRoomTeleporter() { } public override bool CanTeleport(Mobile m) { if (m.Backpack == null) return false; Item item = m.Backpack.FindItemByType(typeof(MagicKey)); if (item == null) { m.SendLocalizedMessage(1113393); // You must carry a magic key to enter this room. return false; } return base.CanTeleport(m); } public PuzzleRoomTeleporter( Serial serial ) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // ver } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }