using System; using Server.Mobiles; using Server.Items; namespace Server.Engines.SorcerersDungeon { [CorpseName("the corpse of a headless elf")] public class HeadlessElf : BaseCreature { [Constructable] public HeadlessElf() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a headless elf"; Race = Race.Elf; Body = 31; Hue = Race.RandomSkinHue(); BaseSoundID = 0x39D; SetStr(700, 800); SetDex(90, 100); SetInt(450, 500); SetHits(8000); SetDamage(21, 27); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 70, 80); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.Anatomy, 130, 140); SetSkill(SkillName.Poisoning, 120); SetSkill(SkillName.MagicResist, 130, 140); SetSkill(SkillName.Tactics, 130, 140); SetSkill(SkillName.Wrestling, 120, 130); SetSkill(SkillName.Parry, 20, 30); SetSkill(SkillName.Magery, 110, 120); SetSkill(SkillName.EvalInt, 110, 120); SetSkill(SkillName.Meditation, 110, 120); SetSkill(SkillName.Focus, 120, 130); Fame = 12000; Karma = -12000; SetMagicalAbility(MagicalAbility.WrestlingMastery); } public HeadlessElf(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }