using System; namespace Server.Items { public class KrampusMinionEarrings : BaseArmor { public override int LabelNumber { get { return 1125645; } } // krampus minion earrings [Constructable] public KrampusMinionEarrings() : base(0xA295) { Layer = Layer.Earrings; } public KrampusMinionEarrings(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Chainmail; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override int BasePhysicalResistance { get { return 1; } } public override int BaseFireResistance { get { return 2; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 2; } } public override int BaseEnergyResistance { get { return 3; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 50; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }