using System; namespace Server.Items { public class GargishClockworkLeggings : GargishPlateLegs { public override bool IsArtifact { get { return true; } } [Constructable] public GargishClockworkLeggings() { Hue = 0xA91; Attributes.RegenStam = 5; Attributes.DefendChance = 25; Attributes.BonusDex = 5; StrRequirement = 90; } public GargishClockworkLeggings(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1153536; } } public override int BasePhysicalResistance { get { return 8; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 6; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }