using Server; using System; namespace Server.Items { public class GargishFancyBearingTheCrestOfBlackthorn3 : GargishFancyRobe { public override bool IsArtifact { get { return true; } } [Constructable] public GargishFancyBearingTheCrestOfBlackthorn3() : base() { ReforgedSuffix = ReforgedSuffix.Blackthorn; SkillBonuses.SetValues(0, SkillName.Stealth, 10.0); Hue = 2130; } public GargishFancyBearingTheCrestOfBlackthorn3(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { MaxHitPoints = 0; HitPoints = 0; } } } }