using System; using Server; using System.Collections.Generic; using Server.Items; using Server.Mobiles; using Server.Engines.ResortAndCasino; namespace Server.Engines.Points { public class CasinoData : PointsSystem { public override PointsType Loyalty { get { return PointsType.CasinoData; } } public override TextDefinition Name { get { return m_Name; } } public override bool AutoAdd { get { return true; } } public override double MaxPoints { get { return double.MaxValue; } } public override bool ShowOnLoyaltyGump { get { return false; } } public static readonly int ChipCost = 100; private TextDefinition m_Name = new TextDefinition(1153485); // Fortune's Fire Resort & Casino public CasinoData() { } public override void SendMessage(PlayerMobile from, double old, double points, bool quest) { //from.SendLocalizedMessage(1153189, ((int)points).ToString()); } public override TextDefinition GetTitle(PlayerMobile from) { return new TextDefinition(1153485); // Fortune's Fire Resort & Casino } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); if (Version >= 2) { int version = reader.ReadInt(); // all deserialize code in here } } } }