using System; using Server; using Server.Mobiles; namespace Server.Items { [TypeAlias("drNO.ThieveItems.BalmOfWisdom")] public class BalmOfWisdom : BaseBalmOrLotion { public override int LabelNumber { get { return 1094941; } } // Balm of Wisdom [Constructable] public BalmOfWisdom() : base(0x1847) { m_EffectType = ThieveConsumableEffect.BalmOfWisdomEffect; } protected override void ApplyEffect(PlayerMobile pm) { pm.AddStatMod(new StatMod(StatType.Int, "Balm", 10, m_EffectDuration)); pm.SendLocalizedMessage(1095137);//You apply the balm and suddenly feel wiser! base.ApplyEffect(pm); } public BalmOfWisdom(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }