using System; using Server.Mobiles; using Server; namespace Server.Items { [TypeAlias("drNO.ThieveItems.BalmOfProtection")] public class BalmOfProtection : BaseBalmOrLotion { public static double HandleDamage(PlayerMobile pm, double damage) { if (IsUnderThieveConsumableEffect(pm,ThieveConsumableEffect.BalmOfProtectionEffect)) { int rnd = 50 + Utility.Random(51); damage = damage- (damage * (rnd / 100.0)); return damage; } else { return damage; } } public override int LabelNumber { get { return 1094943; } } // Balm of Protection [Constructable] public BalmOfProtection() : base(0x1C18) { m_EffectType = ThieveConsumableEffect.BalmOfProtectionEffect; Hue = 0x499; } protected override void ApplyEffect(PlayerMobile pm) { base.ApplyEffect(pm); pm.SendLocalizedMessage(1095143); // You apply the ointment and suddenly feel less vulnerable! } public BalmOfProtection(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }