using System; namespace Server.Factions { public class FactionSpikeTrap : BaseFactionTrap { [Constructable] public FactionSpikeTrap() : this(null) { } public FactionSpikeTrap(Faction f) : this(f, null) { } public FactionSpikeTrap(Faction f, Mobile m) : base(f, m, 0x11A0) { } public FactionSpikeTrap(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1044601; } }// faction spike trap public override int AttackMessage { get { return 1010545; } }// Large spikes in the ground spring up piercing your skin! public override int DisarmMessage { get { return 1010541; } }// You carefully dismantle the trigger on the spikes and disable the trap. public override int EffectSound { get { return 0x22E; } } public override int MessageHue { get { return 0x5A; } } public override AllowedPlacing AllowedPlacing { get { return AllowedPlacing.ControlledFactionTown; } } public override void DoVisibleEffect() { Effects.SendLocationEffect(this.Location, this.Map, 0x11A4, 12, 6); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionSpikeTrapDeed : BaseFactionTrapDeed { public FactionSpikeTrapDeed() : base(0x11A5) { } public FactionSpikeTrapDeed(Serial serial) : base(serial) { } public override Type TrapType { get { return typeof(FactionSpikeTrap); } } public override int LabelNumber { get { return 1044605; } }// faction spike trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }