using System; namespace Server.Factions { public class FactionGasTrap : BaseFactionTrap { [Constructable] public FactionGasTrap() : this(null) { } public FactionGasTrap(Faction f) : this(f, null) { } public FactionGasTrap(Faction f, Mobile m) : base(f, m, 0x113C) { } public FactionGasTrap(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1044598; } }// faction gas trap public override int AttackMessage { get { return 1010542; } }// A noxious green cloud of poison gas envelops you! public override int DisarmMessage { get { return 502376; } }// The poison leaks harmlessly away due to your deft touch. public override int EffectSound { get { return 0x230; } } public override int MessageHue { get { return 0x44; } } public override AllowedPlacing AllowedPlacing { get { return AllowedPlacing.FactionStronghold; } } public override void DoVisibleEffect() { Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 28, 10, 0x1D3, 5); } public override void DoAttackEffect(Mobile m) { m.ApplyPoison(m, Poison.Lethal); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionGasTrapDeed : BaseFactionTrapDeed { public FactionGasTrapDeed() : base(0x11AB) { } public FactionGasTrapDeed(Serial serial) : base(serial) { } public override Type TrapType { get { return typeof(FactionGasTrap); } } public override int LabelNumber { get { return 1044602; } }// faction gas trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }