using System; using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Factions { public class SheriffGump : FactionGump { private readonly PlayerMobile m_From; private readonly Faction m_Faction; private readonly Town m_Town; private void CenterItem(int itemID, int x, int y, int w, int h) { Rectangle2D rc = ItemBounds.Table[itemID]; this.AddItem(x + ((w - rc.Width) / 2) - rc.X, y + ((h - rc.Height) / 2) - rc.Y, itemID); } public SheriffGump(PlayerMobile from, Faction faction, Town town) : base(50, 50) { this.m_From = from; this.m_Faction = faction; this.m_Town = town; this.AddPage(0); this.AddBackground(0, 0, 320, 410, 5054); this.AddBackground(10, 10, 300, 390, 3000); #region General this.AddPage(1); this.AddHtmlLocalized(20, 30, 260, 25, 1011431, false, false); // Sheriff this.AddHtmlLocalized(55, 90, 200, 25, 1011494, false, false); // HIRE GUARDS this.AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 3); this.AddHtmlLocalized(55, 120, 200, 25, 1011495, false, false); // VIEW FINANCES this.AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 2); this.AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // Exit this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0); #endregion #region Finances this.AddPage(2); int financeUpkeep = town.FinanceUpkeep; int sheriffUpkeep = town.SheriffUpkeep; int dailyIncome = town.DailyIncome; int netCashFlow = town.NetCashFlow; this.AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false); // FINANCE STATEMENT this.AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false); // Current total money for town : this.AddLabel(20, 100, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep : this.AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep : this.AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income : this.AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day : this.AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Hire Guards this.AddPage(3); this.AddHtmlLocalized(20, 30, 300, 25, 1011494, false, false); // HIRE GUARDS List guardLists = town.GuardLists; for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; int y = 90 + (i * 60); this.AddButton(20, y, 4005, 4007, 0, GumpButtonType.Page, 4 + i); this.CenterItem(guardList.Definition.ItemID, 50, y - 20, 70, 60); this.AddHtmlText(120, y, 200, 25, guardList.Definition.Header, false, false); } this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Guard Pages for (int i = 0; i < guardLists.Count; ++i) { GuardList guardList = guardLists[i]; this.AddPage(4 + i); this.AddHtmlText(90, 30, 300, 25, guardList.Definition.Header, false, false); this.CenterItem(guardList.Definition.ItemID, 10, 10, 80, 80); this.AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have : this.AddLabel(230, 90, 0x26, guardList.Guards.Count.ToString()); this.AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum : this.AddLabel(230, 120, 0x12A, guardList.Definition.Maximum.ToString()); this.AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false); // Cost : this.AddLabel(230, 150, 0x44, guardList.Definition.Price.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false); // Daily Pay : this.AddLabel(230, 180, 0x37, guardList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false); // Current Silver : this.AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false); // Current Payroll : this.AddLabel(230, 240, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlText(55, 300, 200, 25, guardList.Definition.Label, false, false); this.AddButton(20, 300, 4005, 4007, 1 + i, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3); } #endregion } public override void OnResponse(NetState sender, RelayInfo info) { if (!this.m_Town.IsSheriff(this.m_From) || this.m_Town.Owner != this.m_Faction) { this.m_From.SendLocalizedMessage(1010339); // You no longer control this city return; } int index = info.ButtonID - 1; if (index >= 0 && index < this.m_Town.GuardLists.Count) { GuardList guardList = this.m_Town.GuardLists[index]; Town town = Town.FromRegion(this.m_From.Region); if (Town.FromRegion(this.m_From.Region) != this.m_Town) { this.m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items } else if (guardList.Guards.Count >= guardList.Definition.Maximum) { this.m_From.SendLocalizedMessage(1010306); // You currently have too many of this enhancement type to place another } else if (BaseBoat.FindBoatAt(this.m_From.Location, this.m_From.Map) != null) { this.m_From.SendMessage("You cannot place a guard here"); } else if (this.m_Town.Silver >= guardList.Definition.Price) { BaseFactionGuard guard = guardList.Construct(); if (guard != null) { guard.Faction = this.m_Faction; guard.Town = this.m_Town; this.m_Town.Silver -= guardList.Definition.Price; guard.MoveToWorld(this.m_From.Location, this.m_From.Map); guard.Home = guard.Location; } } } } } }