using System; namespace Server.Mobiles { [CorpseName("a rock mite corpse")] public class RockMite : BaseCreature { [Constructable] public RockMite() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a rock mite"; Body = 787; BaseSoundID = 1006; Hue = 2500; SetStr(733, 754); SetDex(126, 144); SetInt(75, 94); SetHits(803, 817); SetStam(126, 144); SetMana(75, 94); SetDamage(12, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 50, 59); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 52, 59); SetResistance(ResistanceType.Poison, 80, 85); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.MagicResist, 88.5, 119.6); SetSkill(SkillName.Tactics, 84.9, 112.9); SetSkill(SkillName.Wrestling, 82.7, 119.8); SetSkill(SkillName.Parry, 90.0, 100.0); SetSkill(SkillName.DetectHidden, 42.9); Fame = 3500; Karma = -3500; VirtualArmor = 40; SetSpecialAbility(SpecialAbility.TailSwipe); } public RockMite(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x5A; } public override int GetIdleSound() { return 0x5A; } public override int GetAttackSound() { return 0x164; } public override int GetHurtSound() { return 0x187; } public override int GetDeathSound() { return 0x1BA; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Average); AddLoot(LootPack.Gems, Utility.Random(1, 5)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }