using Server; using System; using Server.Items; using Server.Mobiles; using Server.Multis; namespace Server.Network { public sealed class BoatMovementRequest { public static void Initialize() { PacketHandlers.RegisterExtended(0x33, true, new OnPacketReceive(MultiMouseMovementRequest)); } public static void MultiMouseMovementRequest(NetState state, PacketReader reader) { Serial playerSerial = reader.ReadInt32(); Direction movement = (Direction)reader.ReadByte(); reader.ReadByte(); // movement direction duplicated int speed = reader.ReadByte(); Mobile mob = World.FindMobile(playerSerial); if (mob == null || mob.NetState == null || !mob.Mounted) return; IMount multi = mob.Mount; if (!(multi is BaseBoat)) return; BaseBoat boat = (BaseBoat)multi; boat.OnMousePilotCommand(mob, movement, speed); } } }