using System; namespace Server.Engines.Craft { public class CraftItemCol : System.Collections.CollectionBase { public CraftItemCol() { } public int Add(CraftItem craftItem) { return this.List.Add(craftItem); } public void Remove(int index) { if (index > this.Count - 1 || index < 0) { } else { this.List.RemoveAt(index); } } public CraftItem GetAt(int index) { return (CraftItem)this.List[index]; } public CraftItem SearchForSubclass(Type type) { for (int i = 0; i < this.List.Count; i++) { CraftItem craftItem = (CraftItem)this.List[i]; if (craftItem.ItemType == type || type.IsSubclassOf(craftItem.ItemType)) return craftItem; } return null; } public CraftItem SearchFor(Type type) { for (int i = 0; i < this.List.Count; i++) { CraftItem craftItem = (CraftItem)this.List[i]; if (craftItem.ItemType == type) { return craftItem; } } return null; } } }