using System; using Server; using Server.Gumps; namespace Server.Items { public class HumansAndElvesRobe : Robe { public override int LabelNumber { get { return 1151202; } } // Humans & Elves are our friends! [Constructable] public HumansAndElvesRobe() { LootType = LootType.Blessed; Hue = Utility.RandomDyedHue(); } public HumansAndElvesRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GargoylesAreOurFriendsRobe : Robe { public override int LabelNumber { get { return 1151203; } } // Gargoyles are our friends! [Constructable] public GargoylesAreOurFriendsRobe() { LootType = LootType.Blessed; Hue = Utility.RandomDyedHue(); } public GargoylesAreOurFriendsRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WeArePiratesRobe : Robe { public override int LabelNumber { get { return 1151204; } } // We are pirates! [Constructable] public WeArePiratesRobe() { LootType = LootType.Blessed; Hue = Utility.RandomDyedHue(); } public WeArePiratesRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FollowerOfBaneRobe : Robe { public override int LabelNumber { get { return 1151205; } } // Follower of Bane [Constructable] public FollowerOfBaneRobe() { LootType = LootType.Blessed; Hue = Utility.RandomDyedHue(); } public FollowerOfBaneRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class QueenDawnForeverRobe : Robe { public override int LabelNumber { get { return 1151206; } } // Queen Dawn Forever [Constructable] public QueenDawnForeverRobe() { LootType = LootType.Blessed; Hue = Utility.RandomDyedHue(); } public QueenDawnForeverRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }