using System; using Server; namespace Server.Items { public class ChaosTileAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new ChaosTileDeed(); } } [Constructable] public ChaosTileAddon() { AddComponent( new AddonComponent( 5347 ), 0, 0, 0 ); AddComponent( new AddonComponent( 5348 ), 0, 1, 0 ); AddComponent( new AddonComponent( 5349 ), 1, 1, 0 ); AddComponent( new AddonComponent( 5350 ), 1, 0, 0 ); } public ChaosTileAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ChaosTileDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new ChaosTileAddon(); } } public override int LabelNumber { get { return 1080490; } } // Chaos Tile Deed [Constructable] public ChaosTileDeed() { LootType = LootType.Blessed; } public ChaosTileDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }