using System; using Server; namespace Server.Items { public class BootsOfTheIceWyrm : Boots { public override int LabelNumber { get { return 1151208; } } // Boots of the Ice Wyrm public override bool IsArtifact { get { return true; } } [Constructable] public BootsOfTheIceWyrm() { Hue = 0x482; Resistances.Cold = 2; } public BootsOfTheIceWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }