using System; using System.Collections.Generic; namespace Server.Engines.BulkOrders { public class LargeTailorBOD : LargeBOD { public override BODType BODType { get { return BODType.Tailor; } } public static double[] m_TailoringMaterialChances = new double[] { 0.857421875, // None 0.125000000, // Spined 0.015625000, // Horned 0.001953125 // Barbed }; [Constructable] public LargeTailorBOD() { LargeBulkEntry[] entries; bool useMaterials = false; switch ( Utility.Random(14) ) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Farmer); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FemaleLeatherSet); useMaterials = true; break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.FisherGirl); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Gypsy); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.HatSet); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Jester); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Lady); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.MaleLeatherSet); useMaterials = true; break; case 8: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Pirate); break; case 9: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.ShoeSet); useMaterials = Core.ML; break; case 10: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.StuddedSet); useMaterials = true; break; case 11: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.TownCrier); break; case 12: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.Wizard); break; case 13: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.BoneSet); useMaterials = true; break; } int hue = 0x483; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = (0.825 > Utility.RandomDouble()); BulkMaterialType material; if (useMaterials) material = GetRandomMaterial(BulkMaterialType.Spined, m_TailoringMaterialChances); else material = BulkMaterialType.None; this.Hue = hue; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = material; } public LargeTailorBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries) { this.Hue = 0x483; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = mat; } public LargeTailorBOD(Serial serial) : base(serial) { } public override int ComputeFame() { return TailorRewardCalculator.Instance.ComputeFame(this); } public override int ComputeGold() { return TailorRewardCalculator.Instance.ComputeGold(this); } public override List ComputeRewards(bool full) { List list = new List(); RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards(TailorRewardCalculator.Instance.ComputePoints(this)); if (rewardGroup != null) { if (full) { for (int i = 0; i < rewardGroup.Items.Length; ++i) { Item item = rewardGroup.Items[i].Construct(); if (item != null) list.Add(item); } } else { RewardItem rewardItem = rewardGroup.AcquireItem(); if (rewardItem != null) { Item item = rewardItem.Construct(); if (item != null) list.Add(item); } } } return list; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }