using System; namespace Server.Items { public class DrSpectorsLenses : Glasses { public override int LabelNumber { get { return 1156991; } } // Dr. Spector's lenses public override bool IsArtifact { get { return true; } } [Constructable] public DrSpectorsLenses() { Attributes.BonusInt = 8; Attributes.RegenMana = 4; Attributes.SpellDamage = 12; Attributes.LowerManaCost = 8; Attributes.LowerRegCost = 10; } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 14; } } public override int BasePoisonResistance { get { return 20; } } public override int BaseEnergyResistance { get { return 20; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public DrSpectorsLenses(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }