using System; using Server; using Server.Items; public class PicnicBasket2 : BaseContainer { [Constructable] public PicnicBasket2() : base(0xE7A) { this.Weight = 1.0; } public PicnicBasket2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } }