using System; using Server; namespace Server.Items { public class BraceletElements : GoldBracelet { public override int LabelNumber{ get{ return 1061103; } } // Bracelet Elements public override int ArtifactRarity{ get{ return 11; } } [Constructable] public BraceletElements() { Hue = 1167; Attributes.Luck = 100; Attributes.CastSpeed = 3; Attributes.CastRecovery = 4; Resistances.Fire = 20; Resistances.Cold = 20; Resistances.Poison = 20; Resistances.Energy = 20; LootType = LootType.Blessed; Name = "Bracelet of Elements"; } public BraceletElements( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }