using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a lizardman corpse" )] public class ThievingLizardman : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } } [Constructable] public ThievingLizardman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "lizardman" ); Body = Utility.RandomList( 35, 36 ); BaseSoundID = 417; SetStr( 196, 220 ); SetDex( 86, 105 ); SetInt( 36, 60 ); SetHits( 158, 172 ); SetDamage( 7, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetSkill( SkillName.MagicResist, 35.1, 60.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.Wrestling, 50.1, 70.0 ); Fame = 1800; Karma = -1800; VirtualArmor = 68; PackGold( 420, 690 ); if (Utility.RandomDouble() < .50 ) // generates random less than 1 PackItem( new BigColourfulMarble() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager, 4 ); // TODO: weapon } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public override HideType HideType{ get{ return HideType.Spined; } } public ThievingLizardman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }