using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A2, 0x27ED )] public class Tetsiga : BaseSword { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override int AosStrengthReq{ get{ return 40; } } public override int AosMinDamage{ get{ return 16; } } public override int AosMaxDamage{ get{ return 18; } } public override int AosSpeed{ get{ return 35; } } public override float MlSpeed{ get{ return 3.50f; } } public override int OldStrengthReq{ get{ return 40; } } public override int OldMinDamage{ get{ return 16; } } public override int OldMaxDamage{ get{ return 18; } } public override int OldSpeed{ get{ return 35; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 250; } } public override int InitMaxHits{ get{ return 250; } } private Mobile m_Owner; [Constructable] public Tetsiga() : base( 0x27A2 ) { this.Name = "-Tetsiga-"; this.Hue = 1153; this.Weight = 10.0; this.Layer = Layer.OneHanded; this.Attributes.WeaponSpeed = 75; this.Attributes.SpellChanneling = 1; this.Attributes.WeaponDamage = 75; this.AosElementDamages.Chaos = 100; this.WeaponAttributes.HitLightning = 50; } public override void OnDoubleClick(Mobile from) { if (this.IsChildOf(from.Backpack)) { // set owner if not already set -- this is only done the first time. if (m_Owner == null) { m_Owner = from; this.Name = m_Owner.Name.ToString() + "'s Sword"; from.SendMessage("You feel the sword grow fond of you."); } else { if (m_Owner != from) { from.SendMessage("Sorry but this sword does not belong to you."); return; } } } else { from.SendMessage(1173, "This sword must be in your pack to use."); } } public override bool OnEquip(Mobile from) { // set owner if not already set -- this is only done the first time. if (m_Owner == null) { m_Owner = from; this.Name = m_Owner.Name.ToString() + "'s Sword"; from.SendMessage("You feel the sword grow fond of you."); return base.OnEquip(from); } else { if (m_Owner != from) { from.SendMessage("Sorry but this Sword does not belong to you."); return false; } return base.OnEquip(from); } } public Tetsiga( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write(m_Owner); // Version 1 } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch (version) { case 1: m_Owner = reader.ReadMobile(); break; } } } }