using System; using System.Collections.Generic; using Server; using Server.Multis; using Server.Network; using Server.Mobiles; using Server.ContextMenus; namespace Server.Items { public class BoneBox : BaseContainer { public override int DefaultGumpID{ get{ return 0x9; } } public override int DefaultDropSound{ get{ return 0x42; } } [Constructable] public BoneBox() : base( 0xED2 ) { Weight = 10.0; } public BoneBox( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }