using System; namespace Server.Items { [FlipableAttribute(0xB40, 0xB3F)] public class Counters : Item { [Constructable] public Counters(int i) { switch (i) { case 1: { ItemID = 0xB40; Name = "a Counter"; Movable = true; break; } case 2: { ItemID = 0xB3F; Name = "a Counter"; Movable = true; break; } } } public Counters(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }