////////////////////////// //Created by Keglanek// //////////////////////// using System; using Server.Items; using Server.Mobiles; namespace Server.Items { public class HoodedRobe : Robe { [Constructable] public HoodedRobe() { ItemID = 9860; Weight = 10.0; Name = "Psyren's Hooded Robe"; Hue = 1153; LootType = LootType.Blessed; } public HoodedRobe(Serial serial): base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { Item y = from.Backpack.FindItemByType(typeof(HoodedRobe)); if ( y !=null ) { if (this.ItemID == 9860) this.ItemID = 7939; else if (this.ItemID == 7939) this.ItemID = 9860; } else { from.SendMessage( "You must have the item in your pack to take down the hood it." ); } } } }