using System; using Server; namespace Server.Items { public class FightersHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public FightersHalf() { Name = "The Fighter"; Hue = 2075; Attributes.BonusDex = 10; Attributes.BonusStr = 10; Attributes.BonusInt = 10; Attributes.AttackChance = 10; } public FightersHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }