using System; using Server.Items; namespace Server.Items { [Flipable( 0x1539, 0x153A )] public class VegetasPants : BasePants { [Constructable] public VegetasPants() : this( 0 ) { } [Constructable] public VegetasPants( int hue ) : base( 0x1539, hue ) { Weight = 2.0; Hue = 1156; Name = "Vegetas Pants"; LootType = LootType.Blessed; } public VegetasPants( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }