using System; using Server.Items; namespace Server.Items { [Flipable] public class DeathEssenceGloves : BaseArmor { public override int LabelNumber{ get{ return 1074305; } } public override int BasePhysicalResistance{ get{ return 4; } } public override int BaseFireResistance{ get{ return 9; } } public override int BaseColdResistance{ get{ return 6; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 8; } } public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 40; } } public override int AosStrReq{ get{ return 20; } } public override int OldStrReq{ get{ return 15; } } public override int ArmorBase{ get{ return 13; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } [Constructable] public DeathEssenceGloves() : base( 0x13C6 ) { Weight = 2.0; Attributes.RegenMana = 1; Attributes.RegenHits = 1; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1072376, "5" ); if ( this.Parent is Mobile ) { if ( this.Hue == 0x455 ) { list.Add( 1072377 ); list.Add( 1073488, "10" ); list.Add( "Necromancy 10 (total)" ); } } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( this.Hue == 0x0 ) { list.Add( 1072378 ); list.Add( 1072382, "4" ); list.Add( 1072383, "5" ); list.Add( 1072384, "3" ); list.Add( 1072385, "4" ); list.Add( 1072386, "4" ); list.Add( 1060450, "3" ); list.Add( 1073488, "10" ); list.Add( "Necromancy 10 (total)" ); } } public override bool OnEquip( Mobile from ) { Item shirt = from.FindItemOnLayer( Layer.InnerTorso ); Item pants = from.FindItemOnLayer( Layer.Pants ); Item arms = from.FindItemOnLayer( Layer.Arms ); Item helm = from.FindItemOnLayer( Layer.Helm ); if ( helm != null && helm.GetType() == typeof( DeathEssenceHelm ) && shirt != null && shirt.GetType() == typeof( DeathEssenceChest ) && pants != null && pants.GetType() == typeof( DeathEssenceLegs ) && arms != null && arms.GetType() == typeof( DeathEssenceArms ) ) { Effects.PlaySound( from.Location, from.Map, 503 ); from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist ); Hue = 0x455; ArmorAttributes.SelfRepair = 3; PhysicalBonus = 4; FireBonus = 5; ColdBonus = 3; PoisonBonus = 4; EnergyBonus = 4; DeathEssenceChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest; DeathEssenceLegs legs = from.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs; DeathEssenceArms arm = from.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms; DeathEssenceHelm helmet = from.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm; chest.Hue = 0x455; chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 ); chest.Attributes.LowerManaCost = 10; chest.ArmorAttributes.SelfRepair = 3; chest.PhysicalBonus = 4; chest.FireBonus = 5; chest.ColdBonus = 3; chest.PoisonBonus = 4; chest.EnergyBonus = 4; legs.Hue = 0x455; legs.ArmorAttributes.SelfRepair = 3; legs.PhysicalBonus = 4; legs.FireBonus = 5; legs.ColdBonus = 3; legs.PoisonBonus = 4; legs.EnergyBonus = 4; arm.Hue = 0x455; arm.ArmorAttributes.SelfRepair = 3; arm.PhysicalBonus = 4; arm.FireBonus = 5; arm.ColdBonus = 3; arm.PoisonBonus = 4; arm.EnergyBonus = 4; helmet.Hue = 0x455; helmet.ArmorAttributes.SelfRepair = 3; helmet.PhysicalBonus = 4; helmet.FireBonus = 5; helmet.ColdBonus = 3; helmet.PoisonBonus = 4; helmet.EnergyBonus = 4; from.SendLocalizedMessage( 1072391 ); } this.InvalidateProperties(); return base.OnEquip( from ); } public override void OnRemoved( object parent ) { if ( parent is Mobile ) { Mobile m = ( Mobile )parent; Hue = 0x0; ArmorAttributes.SelfRepair = 0; PhysicalBonus = 0; FireBonus = 0; ColdBonus = 0; PoisonBonus = 0; EnergyBonus = 0; if ( m.FindItemOnLayer( Layer.Helm ) is DeathEssenceHelm && m.FindItemOnLayer( Layer.InnerTorso ) is DeathEssenceChest && m.FindItemOnLayer( Layer.Pants ) is DeathEssenceLegs && m.FindItemOnLayer( Layer.Arms ) is DeathEssenceArms ) { DeathEssenceChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest; chest.Hue = 0x0; chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 ); chest.Attributes.LowerManaCost = 0; chest.ArmorAttributes.SelfRepair = 0; chest.PhysicalBonus = 0; chest.FireBonus = 0; chest.ColdBonus = 0; chest.PoisonBonus = 0; chest.EnergyBonus = 0; DeathEssenceLegs legs = m.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs; legs.Hue = 0x0; legs.ArmorAttributes.SelfRepair = 0; legs.PhysicalBonus = 0; legs.FireBonus = 0; legs.ColdBonus = 0; legs.PoisonBonus = 0; legs.EnergyBonus = 0; DeathEssenceArms arm = m.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms; arm.Hue = 0x0; arm.ArmorAttributes.SelfRepair = 0; arm.PhysicalBonus = 0; arm.FireBonus = 0; arm.ColdBonus = 0; arm.PoisonBonus = 0; arm.EnergyBonus = 0; DeathEssenceHelm helmet = m.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm; helmet.Hue = 0x0; helmet.ArmorAttributes.SelfRepair = 0; helmet.PhysicalBonus = 0; helmet.FireBonus = 0; helmet.ColdBonus = 0; helmet.PoisonBonus = 0; helmet.EnergyBonus = 0; } this.InvalidateProperties(); } base.OnRemoved( parent ); } public DeathEssenceGloves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }