using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a A Toxic Mount" )] public class AToxicMount : Horse { [Constructable] public AToxicMount() : base() { Name = "A Toxic Mount"; Hue = 1272; Body = 793; BaseSoundID = 0xA8; SetStr( 95 ); SetDex( 100 ); SetInt( 60 ); SetHits( 210 ); SetDamage( 30 ); SetDamageType( ResistanceType.Physical, 5 ); SetDamageType( ResistanceType.Cold, 5 ); SetDamageType( ResistanceType.Fire, 5 ); SetDamageType( ResistanceType.Energy, 5 ); SetDamageType( ResistanceType.Poison, 80 ); SetResistance( ResistanceType.Physical, 25 ); SetResistance( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Poison, 100 ); Fame = 1200; Karma = 500; VirtualArmor = 40; ControlSlots = 3; MinTameSkill = 90; PackGold( 1000, 1020 ); } public override Poison HitPoison{ get{ return Poison. Lethal ; } } public AToxicMount( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }