using System; using Server; namespace Server.Items { public class BlazedLegs : LeatherLegs { public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BlazedLegs() { Hue = 2993; Name = "Blazed Legs"; Attributes.LowerManaCost = 8; Attributes.AttackChance = 20; Attributes.BonusStr = 35; FireBonus = 20; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 25; ColdBonus = 20; PoisonBonus = 20; PhysicalBonus = 20; EnergyBonus = 15; } public BlazedLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }