using System; using Server; namespace Server.Items { public class BlazedGorget: LeatherGorget { public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BlazedGorget() { Hue = 2993; Name = "Blazed Gorget"; Attributes.LowerManaCost = 15; Attributes.BonusInt = 5; Attributes.BonusStr = 10; Attributes.RegenHits = 15; Attributes.RegenStam = 5; FireBonus = 20; ColdBonus = 20; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 25; PoisonBonus = 20; PhysicalBonus = 20; EnergyBonus = 15; } public BlazedGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }