//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class FrostedSTableAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new FrostedSTableAddonDeed(); } } [ Constructable ] public FrostedSTableAddon() { AddComplexComponent( (BaseAddon) this, 2815, 0, 0, 0, 0, -1, "glass top table", 1);// 1 AddComplexComponent( (BaseAddon) this, 2813, 1, 0, 0, 0, -1, "Glass top table", 1);// 2 AddComplexComponent( (BaseAddon) this, 7386, 0, 0, 4, 1150, -1, "frosted glass", 1);// 3 AddComplexComponent( (BaseAddon) this, 7386, 1, 0, 4, 1150, -1, "frosted glass", 1);// 4 } public FrostedSTableAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FrostedSTableAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new FrostedSTableAddon(); } } [Constructable] public FrostedSTableAddonDeed() { Name = "FrostedSTable"; } public FrostedSTableAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }