using System; using System.Collections; using Server.Regions; using Server.Targeting; namespace Server.Multis.Deeds { public class HousePlacementTarget : MultiTarget { private readonly HouseDeed m_Deed; public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) { this.m_Deed = deed; } protected override void OnTarget(Mobile from, object o) { IPoint3D ip = o as IPoint3D; if (ip != null) { if (ip is Item) ip = ((Item)ip).GetWorldTop(); Point3D p = new Point3D(ip); Region reg = Region.Find(new Point3D(p), from.Map); if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p)) this.m_Deed.OnPlacement(from, p); else if (reg.IsPartOf()) from.SendLocalizedMessage(501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time. else if (reg.IsPartOf() || reg.IsPartOf()) from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain. else if (reg.IsPartOf()) from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here. else from.SendLocalizedMessage(501265); // Housing can not be created in this area. } } } public abstract class HouseDeed : Item { private int m_MultiID; private Point3D m_Offset; public HouseDeed(int id, Point3D offset) : base(0x14F0) { this.Weight = 1.0; this.LootType = LootType.Newbied; this.m_MultiID = id; this.m_Offset = offset; } public HouseDeed(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int MultiID { get { return this.m_MultiID; } set { this.m_MultiID = value; } } [CommandProperty(AccessLevel.GameMaster)] public Point3D Offset { get { return this.m_Offset; } set { this.m_Offset = value; } } public abstract Rectangle2D[] Area { get; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(this.m_Offset); writer.Write(this.m_MultiID); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 1: { this.m_Offset = reader.ReadPoint3D(); goto case 0; } case 0: { this.m_MultiID = reader.ReadInt(); break; } } if (this.Weight == 0.0) this.Weight = 1.0; } public override void OnDoubleClick(Mobile from) { if (!this.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(1010433); /* House placement cancellation could result in a * 60 second delay in the return of your deed. */ from.Target = new HousePlacementTarget(this); } } public abstract BaseHouse GetHouse(Mobile owner); public void OnPlacement(Mobile from, Point3D p) { if (this.Deleted) return; if (!this.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { ArrayList toMove; Point3D center = new Point3D(p.X - this.m_Offset.X, p.Y - this.m_Offset.Y, p.Z - this.m_Offset.Z); HousePlacementResult res = HousePlacement.Check(from, this.m_MultiID, center, out toMove); switch ( res ) { case HousePlacementResult.Valid: { if (from.AccessLevel > AccessLevel.Player || BaseHouse.CheckAccountHouseLimit(from)) { BaseHouse house = this.GetHouse(from); house.MoveToWorld(center, from.Map); this.Delete(); for (int i = 0; i < toMove.Count; ++i) { object o = toMove[i]; if (o is Mobile) ((Mobile)o).Location = house.BanLocation; else if (o is Item) ((Item)o).Location = house.BanLocation; } } break; } case HousePlacementResult.BadItem: case HousePlacementResult.BadLand: case HousePlacementResult.BadStatic: case HousePlacementResult.BadRegionHidden: { from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain. break; } case HousePlacementResult.NoSurface: { from.SendMessage("The house could not be created here. Part of the foundation would not be on any surface."); break; } case HousePlacementResult.BadRegion: { from.SendLocalizedMessage(501265); // Housing cannot be created in this area. break; } case HousePlacementResult.BadRegionTemp: { from.SendLocalizedMessage(501270); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time. break; } case HousePlacementResult.BadRegionRaffle: { from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here. break; } case HousePlacementResult.NoQueenLoyalty: { from.SendLocalizedMessage(1113707, "10000"); // You must have at lease ~1_MIN~ loyalty to the Gargoyle Queen to place a house in Ter Mur. break; } } } } } public class StonePlasterHouseDeed : HouseDeed { [Constructable] public StonePlasterHouseDeed() : base(0x64, new Point3D(0, 4, 0)) { } public StonePlasterHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041211; } } public override Rectangle2D[] Area { get { return SmallOldHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallOldHouse(owner, 0x64); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FieldStoneHouseDeed : HouseDeed { [Constructable] public FieldStoneHouseDeed() : base(0x66, new Point3D(0, 4, 0)) { } public FieldStoneHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041212; } } public override Rectangle2D[] Area { get { return SmallOldHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallOldHouse(owner, 0x66); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SmallBrickHouseDeed : HouseDeed { [Constructable] public SmallBrickHouseDeed() : base(0x68, new Point3D(0, 4, 0)) { } public SmallBrickHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041213; } } public override Rectangle2D[] Area { get { return SmallOldHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallOldHouse(owner, 0x68); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WoodHouseDeed : HouseDeed { [Constructable] public WoodHouseDeed() : base(0x6A, new Point3D(0, 4, 0)) { } public WoodHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041214; } } public override Rectangle2D[] Area { get { return SmallOldHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallOldHouse(owner, 0x6A); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WoodPlasterHouseDeed : HouseDeed { [Constructable] public WoodPlasterHouseDeed() : base(0x6C, new Point3D(0, 4, 0)) { } public WoodPlasterHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041215; } } public override Rectangle2D[] Area { get { return SmallOldHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallOldHouse(owner, 0x6C); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ThatchedRoofCottageDeed : HouseDeed { [Constructable] public ThatchedRoofCottageDeed() : base(0x6E, new Point3D(0, 4, 0)) { } public ThatchedRoofCottageDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041216; } } public override Rectangle2D[] Area { get { return SmallOldHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallOldHouse(owner, 0x6E); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BrickHouseDeed : HouseDeed { [Constructable] public BrickHouseDeed() : base(0x74, new Point3D(-1, 7, 0)) { } public BrickHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041219; } } public override Rectangle2D[] Area { get { return GuildHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new GuildHouse(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TwoStoryWoodPlasterHouseDeed : HouseDeed { [Constructable] public TwoStoryWoodPlasterHouseDeed() : base(0x76, new Point3D(-3, 7, 0)) { } public TwoStoryWoodPlasterHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041220; } } public override Rectangle2D[] Area { get { return TwoStoryHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new TwoStoryHouse(owner, 0x76); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TwoStoryStonePlasterHouseDeed : HouseDeed { [Constructable] public TwoStoryStonePlasterHouseDeed() : base(0x78, new Point3D(-3, 7, 0)) { } public TwoStoryStonePlasterHouseDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041221; } } public override Rectangle2D[] Area { get { return TwoStoryHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new TwoStoryHouse(owner, 0x78); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TowerDeed : HouseDeed { [Constructable] public TowerDeed() : base(0x7A, new Point3D(0, 7, 0)) { } public TowerDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041222; } } public override Rectangle2D[] Area { get { return Tower.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new Tower(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class KeepDeed : HouseDeed { [Constructable] public KeepDeed() : base(0x7C, new Point3D(0, 11, 0)) { } public KeepDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041223; } } public override Rectangle2D[] Area { get { return Keep.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new Keep(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class CastleDeed : HouseDeed { [Constructable] public CastleDeed() : base(0x7E, new Point3D(0, 16, 0)) { } public CastleDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041224; } } public override Rectangle2D[] Area { get { return Castle.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new Castle(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LargePatioDeed : HouseDeed { [Constructable] public LargePatioDeed() : base(0x8C, new Point3D(-4, 7, 0)) { } public LargePatioDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041231; } } public override Rectangle2D[] Area { get { return LargePatioHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new LargePatioHouse(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LargeMarbleDeed : HouseDeed { [Constructable] public LargeMarbleDeed() : base(0x96, new Point3D(-4, 7, 0)) { } public LargeMarbleDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041236; } } public override Rectangle2D[] Area { get { return LargeMarbleHouse.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new LargeMarbleHouse(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SmallTowerDeed : HouseDeed { [Constructable] public SmallTowerDeed() : base(0x98, new Point3D(3, 4, 0)) { } public SmallTowerDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041237; } } public override Rectangle2D[] Area { get { return SmallTower.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallTower(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LogCabinDeed : HouseDeed { [Constructable] public LogCabinDeed() : base(0x9A, new Point3D(1, 6, 0)) { } public LogCabinDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041238; } } public override Rectangle2D[] Area { get { return LogCabin.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new LogCabin(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SandstonePatioDeed : HouseDeed { [Constructable] public SandstonePatioDeed() : base(0x9C, new Point3D(-1, 4, 0)) { } public SandstonePatioDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041239; } } public override Rectangle2D[] Area { get { return SandStonePatio.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new SandStonePatio(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class VillaDeed : HouseDeed { [Constructable] public VillaDeed() : base(0x9E, new Point3D(3, 6, 0)) { } public VillaDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041240; } } public override Rectangle2D[] Area { get { return TwoStoryVilla.AreaArray; } } public override BaseHouse GetHouse(Mobile owner) { return new TwoStoryVilla(owner); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class StoneWorkshopDeed : HouseDeed { [Constructable] public StoneWorkshopDeed() : base(0xA0, new Point3D(-1, 4, 0)) { } public StoneWorkshopDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041241; } } public override Rectangle2D[] Area { get { return SmallShop.AreaArray2; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallShop(owner, 0xA0); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MarbleWorkshopDeed : HouseDeed { [Constructable] public MarbleWorkshopDeed() : base(0xA2, new Point3D(-1, 4, 0)) { } public MarbleWorkshopDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041242; } } public override Rectangle2D[] Area { get { return SmallShop.AreaArray1; } } public override BaseHouse GetHouse(Mobile owner) { return new SmallShop(owner, 0xA2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }