using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an usagralem ballem corpse")] public class UsagralemBallem : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Killing; } } public override int Stage { get { return 3; } } [Constructable] public UsagralemBallem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an Usagrallem Ballem"; this.Hue = 2071; this.Body = 318; this.BaseSoundID = 0x165; this.SetStr(900, 1000); this.SetDex(1028); this.SetInt(1000, 1100); this.SetHits(2000, 2200); this.SetMana(5000); this.SetDamage(17, 21); this.SetDamageType(ResistanceType.Physical, 20); this.SetDamageType(ResistanceType.Fire, 20); this.SetDamageType(ResistanceType.Cold, 20); this.SetDamageType(ResistanceType.Poison, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 30, 40); this.SetResistance(ResistanceType.Fire, 40, 60); this.SetResistance(ResistanceType.Cold, 40, 60); this.SetResistance(ResistanceType.Poison, 40, 60); this.SetResistance(ResistanceType.Energy, 40, 60); this.SetSkill(SkillName.MagicResist, 80.0, 90.0); this.SetSkill(SkillName.Tactics, 80.0, 90.0); this.SetSkill(SkillName.Wrestling, 80.0, 90.0); this.Fame = 18000; this.Karma = -18000; this.VirtualArmor = 64; this.PackItem(new DaemonBone(30)); SetWeaponAbility(WeaponAbility.DoubleStrike); SetWeaponAbility(WeaponAbility.WhirlwindAttack); SetWeaponAbility(WeaponAbility.CrushingBlow); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.30) { c.DropItem(new AncientPotteryFragments()); } } public UsagralemBallem(Serial serial) : base(serial) { } public override bool IgnoreYoungProtection { get { return Core.ML; } } public override bool BardImmune { get { return !Core.SE; } } public override bool Unprovokable { get { return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 1); AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }