using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a Ballem corpse")] public class Ballem : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Killing; } } public override int Stage { get { return 2; } } [Constructable] public Ballem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a Ballem"; Body = 304; Hue = 2071; BaseSoundID = 684; SetStr(991); SetDex(1001); SetInt(243); SetHits(500, 600); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 30, 50); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 70.0, 80.0); SetSkill(SkillName.Tactics, 50.1, 60.0); SetSkill(SkillName.Wrestling, 70.1, 80.0); SetSkill(SkillName.Anatomy, 0.0, 10.0); Fame = 1800; Karma = -1800; VirtualArmor = 54; PackItem(new DaemonBone(15)); SetWeaponAbility(WeaponAbility.CrushingBlow); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.10) { c.DropItem(new AncientPotteryFragments()); } } public Ballem(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override bool Unprovokable { get { return true; } } public override bool BardImmune { get { return true; } } public override bool CanRummageCorpses { get { return true; } } public override bool BleedImmune { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }