using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an anlorzen corpse")] public class Anlorzen : BaseVoidCreature { public override VoidEvolution Evolution { get { return VoidEvolution.Grouping; } } public override int Stage { get { return 1; } } [Constructable] public Anlorzen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an anlorzen"; this.Body = 11; this.BaseSoundID = 1170; this.SetStr(600, 750); this.SetDex(666, 800); this.SetInt(850, 1000); this.SetHits(300, 400); this.SetDamage(15, 18); this.SetDamageType(ResistanceType.Physical, 20); this.SetDamageType(ResistanceType.Fire, 20); this.SetDamageType(ResistanceType.Cold, 20); this.SetDamageType(ResistanceType.Poison, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 40, 50); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 30, 50); this.SetResistance(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Energy, 40, 60); this.SetSkill(SkillName.MagicResist, 30.1, 60.0); this.SetSkill(SkillName.Tactics, 30.1, 70.0); this.SetSkill(SkillName.Wrestling, 50.1, 70.0); this.Fame = 5000; this.Karma = -5000; this.VirtualArmor = 56; this.PackItem(new DaemonBone(5)); } public Anlorzen(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override bool AlwaysMurderer { get { return true; } } public override bool BardImmune { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.BaseSoundID == 263) this.BaseSoundID = 1170; } } }