using System; namespace Server.Mobiles { [CorpseName("a water elemental corpse")] public class SummonedWaterElemental : BaseCreature { [Constructable] public SummonedWaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a water elemental"; this.Body = 16; this.BaseSoundID = 278; this.SetStr(200); this.SetDex(70); this.SetInt(100); this.SetHits(165); this.SetDamage(12, 16); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Cold, 100); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 70, 80); this.SetResistance(ResistanceType.Poison, 45, 55); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.Meditation, 90.0); this.SetSkill(SkillName.EvalInt, 80.0); this.SetSkill(SkillName.Magery, 80.0); this.SetSkill(SkillName.MagicResist, 75.0); this.SetSkill(SkillName.Tactics, 100.0); this.SetSkill(SkillName.Wrestling, 85.0); this.VirtualArmor = 40; this.ControlSlots = 3; this.CanSwim = true; } public SummonedWaterElemental(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }