using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an unfrozen mummy corpse")] public class UnfrozenMummy : BaseCreature { [Constructable] public UnfrozenMummy() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8) { this.Name = "an unfrozen mummy"; this.Body = 0x9B; this.Hue = 0x480; this.BaseSoundID = 0x1D7; this.SetStr(450, 500); this.SetDex(200, 250); this.SetInt(800, 850); this.SetHits(1500); this.SetDamage(16, 20); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Energy, 50); this.SetDamageType(ResistanceType.Cold, 50); this.SetResistance(ResistanceType.Physical, 35, 40); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 60, 80); this.SetResistance(ResistanceType.Poison, 20, 30); this.SetResistance(ResistanceType.Energy, 70, 80); this.SetSkill(SkillName.Wrestling, 90.0, 100.0); this.SetSkill(SkillName.Tactics, 100.0); this.SetSkill(SkillName.MagicResist, 250.0); this.SetSkill(SkillName.Magery, 50.0, 60.0); this.SetSkill(SkillName.EvalInt, 50.0, 60.0); this.SetSkill(SkillName.Meditation, 80.0); this.Fame = 25000; this.Karma = -25000; for (int i = 0; i < Utility.RandomMinMax(0, 2); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.6 ) c.DropItem( new BrokenCrystals() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } public UnfrozenMummy(Serial serial) : base(serial) { } public override void GenerateLoot() { this.AddLoot(LootPack.UltraRich, 2); AddLoot( LootPack.Parrot ); AddLoot(LootPack.HighScrolls, 2); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }