using System; namespace Server.Mobiles { [CorpseName("a troll corpse")] public class Troll : BaseCreature { [Constructable] public Troll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a troll"; this.Body = Utility.RandomList(53, 54); this.BaseSoundID = 461; this.SetStr(176, 205); this.SetDex(46, 65); this.SetInt(46, 70); this.SetHits(106, 123); this.SetDamage(8, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 25, 35); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 5, 15); this.SetResistance(ResistanceType.Energy, 5, 15); this.SetSkill(SkillName.MagicResist, 45.1, 60.0); this.SetSkill(SkillName.Tactics, 50.1, 70.0); this.SetSkill(SkillName.Wrestling, 50.1, 70.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 40; } public Troll(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }