using System; namespace Server.Mobiles { [CorpseName("an acid elemental corpse")] public class ToxicElemental : BaseCreature { [Constructable] public ToxicElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an acid elemental"; this.Body = 0x9E; this.BaseSoundID = 278; this.SetStr(326, 355); this.SetDex(66, 85); this.SetInt(271, 295); this.SetHits(196, 213); this.SetDamage(9, 15); this.SetDamageType(ResistanceType.Physical, 25); this.SetDamageType(ResistanceType.Fire, 50); this.SetDamageType(ResistanceType.Energy, 25); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 20, 30); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.Anatomy, 30.3, 60.0); this.SetSkill(SkillName.EvalInt, 70.1, 85.0); this.SetSkill(SkillName.Magery, 70.1, 85.0); this.SetSkill(SkillName.MagicResist, 60.1, 75.0); this.SetSkill(SkillName.Tactics, 80.1, 90.0); this.SetSkill(SkillName.Wrestling, 70.1, 90.0); this.Fame = 10000; this.Karma = -10000; this.VirtualArmor = 40; } public ToxicElemental(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override double HitPoisonChance { get { return 0.6; } } public override int TreasureMapLevel { get { return Core.AOS ? 2 : 3; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }