using System; using Server.Factions; using Server.Items; namespace Server.Mobiles { [CorpseName("a silver serpent corpse")] [TypeAlias("Server.Mobiles.Silverserpant")] public class SilverSerpent : BaseCreature { [Constructable] public SilverSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 92; Name = "a silver serpent"; BaseSoundID = 219; Hue = 1150; SetStr(161, 360); SetDex(151, 300); SetInt(21, 40); SetHits(97, 216); SetDamage(5, 21); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.Poisoning, 90.1, 100.0); SetSkill(SkillName.MagicResist, 95.1, 100.0); SetSkill(SkillName.Tactics, 80.1, 95.0); SetSkill(SkillName.Wrestling, 85.1, 100.0); SetSkill(SkillName.DetectHidden, 50.0, 55.0); Fame = 7000; Karma = -7000; VirtualArmor = 40; } public SilverSerpent(Serial serial) : base(serial) { } public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } } public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } } public override bool DeathAdderCharmable { get { return true; } } public override int Meat { get { return 1; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Gems, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.1) c.DropItem(new SilverSerpentVenom()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }