using System; namespace Server.Mobiles { [CorpseName("a shadow wyrm corpse")] public class ShadowWyrm : BaseCreature { [Constructable] public ShadowWyrm() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a shadow wyrm"; Body = 106; BaseSoundID = 362; SetStr(898, 1030); SetDex(68, 200); SetInt(488, 620); SetHits(558, 599); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 45, 55); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.Meditation, 52.5, 75.0); SetSkill(SkillName.MagicResist, 100.3, 130.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); SetSkill(SkillName.DetectHidden, 90.0, 100.0); SetSkill(SkillName.Necromancy, 80.0, 90.0); SetSkill(SkillName.SpiritSpeak, 100.0, 105.0); Fame = 22500; Karma = -22500; VirtualArmor = 70; Tamable = true; ControlSlots = 5; MinTameSkill = 105.0; SetSpecialAbility(SpecialAbility.DragonBreath); } public ShadowWyrm(Serial serial) : base(serial) { } public override bool CanAngerOnTame { get { return true; } } public override bool ReacquireOnMovement { get { return !Controlled; } } public override bool AutoDispel { get { return !Controlled; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override Poison HitPoison { get { return Poison.Deadly; } } public override int TreasureMapLevel { get { return 5; } } public override int Meat { get { return 19; } } public override int Hides { get { return 20; } } public override int Scales { get { return 10; } } public override ScaleType ScaleType { get { return ScaleType.Black; } } public override HideType HideType { get { return HideType.Barbed; } } public override bool CanFly { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Gems, 5); } public override int GetIdleSound() { return 0x2D5; } public override int GetHurtSound() { return 0x2D1; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }