using System; namespace Server.Mobiles { [CorpseName("a shadow dweller corpse")] public class ShadowDweller : BaseCreature { [Constructable] public ShadowDweller() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a shadow dweller"; this.Body = 740; this.Hue = 1; this.BaseSoundID = 0x5F1; this.SetStr(171, 200); this.SetDex(126, 145); this.SetInt(276, 305); this.SetHits(103, 120); this.SetDamage(24, 26); this.SetDamageType(ResistanceType.Physical, 10); this.SetDamageType(ResistanceType.Cold, 40); this.SetDamageType(ResistanceType.Energy, 50); this.SetResistance(ResistanceType.Physical, 40, 60); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 55, 65); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.EvalInt, 100.0); this.SetSkill(SkillName.Magery, 70.1, 80.0); this.SetSkill(SkillName.Meditation, 85.1, 95.0); this.SetSkill(SkillName.MagicResist, 80.1, 100.0); this.SetSkill(SkillName.Tactics, 70.1, 90.0); this.Fame = 8000; this.Karma = -8000; this.VirtualArmor = 50; //PackItem( new GnarledStaff() ); this.PackNecroReg(17, 24); SetSpecialAbility(SpecialAbility.LifeLeech); } public ShadowDweller(Serial serial) : base(serial) { } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override bool CanRummageCorpses { get { return true; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 3; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 3); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }