using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [CorpseName("a satyr's corpse")] public class Satyr : BaseCreature { [Constructable] public Satyr() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a satyr"; this.Body = 271; this.BaseSoundID = 0x586; this.SetStr(177, 195); this.SetDex(251, 269); this.SetInt(153, 170); this.SetHits(350, 400); this.SetDamage(13, 24); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 55, 60); this.SetResistance(ResistanceType.Fire, 25, 35); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 55.0, 65.0); this.SetSkill(SkillName.Tactics, 80.0, 100.0); this.SetSkill(SkillName.Wrestling, 80.0, 100.0); this.SetSkill(SkillName.Musicianship, 100); this.SetSkill(SkillName.Discordance, 100); this.SetSkill(SkillName.Provocation, 100); this.SetSkill(SkillName.Peacemaking, 100); this.Fame = 5000; this.Karma = 0; this.VirtualArmor = 28; // Don't know what it should be for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override TribeType Tribe { get { return TribeType.Fey; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { this.AddLoot(LootPack.MlRich); this.AddLoot(LootPack.MedScrolls); } public override bool CanDiscord { get { return true; } } public override bool CanPeace { get { return true; } } public override bool CanProvoke { get { return true; } } public override int Meat { get { return 1; } } public Satyr(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }