using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Misc; using Server.Spells; using Server.Spells.Third; using Server.Spells.Sixth; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a renegade changeling corpse" )] public class RenegadeChangeling : Changeling { [Constructable] public RenegadeChangeling() { Name = "a renegade changeling"; Body = 264; BaseSoundID = 0x470; SetStr( 180, 200 ); SetDex( 300, 330 ); SetInt( 500, 550 ); SetHits( 2500, 3000 ); SetStam( 212, 262 ); SetMana( 317, 399 ); SetDamage( 22, 24 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.Wrestling, 120.0, 130.0 ); SetSkill(SkillName.Tactics, 120.0, 130.0); SetSkill(SkillName.MagicResist, 120.0, 150.0); SetSkill( SkillName.Magery, 110, 120 ); SetSkill(SkillName.EvalInt, 110, 120); SetSkill(SkillName.Meditation, 110, 120); for(int i = 0; i < Utility.RandomMinMax(1, 7); i++) { PackItem(Loot.RandomScroll(0, Loot.RegularScrollTypes.Length, SpellbookType.Regular)); } PackItem( new Arrow( 35 ) ); PackItem( new Bolt( 25 ) ); PackGem( 2 ); Fame = 18900; Karma = -18900; } public RenegadeChangeling(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }